POV-Ray : Newsgroups : povray.general : Mathematically derived bicubic patches : Re: Mathematically derived bicubic patches Server Time
30 Jul 2024 02:25:50 EDT (-0400)
  Re: Mathematically derived bicubic patches  
From: Stephen
Date: 14 Jan 2010 09:25:31
Message: <4b4f295b$1@news.povray.org>
Jim Holsenback wrote:
> "Jim Charter" <jrc### [at] msncom> wrote in message 
> news:4b4ea3e0$1@news.povray.org...
>> Are you saying the leaves in "Clay Pots" were created in a modeler that 
>> outputs bi-cubic patches such as Hamapatch?
> 
> Yes ... Bishop3D
> 
>> But that you would rather shape their profiles with mathematical curves, 
>> then fill in the surfaces using bicubic patches?
>>
>> Or that you have already done that but would like to do it better?
> 
> Although the pots turned out rather well, the leaves/petals not so much ... 
> I'm just looking for a better way. Maybe I just need to spend more time with 
> a modeller to get the desired results.
> 

You would probably get some help at the Bishop3D forums, if you ask.
Miri is quite good at making these forms free hand. She created some 
grass leaves as I remember. There is also a method of uploading control 
points from a file if you can get a way of calculating them. Or you can 
use your own SDL code with the raw script plugin.


-- 

Best Regards,
	Stephen


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